Project-Based Learning

group of students huddled around tablet

Gamification vs Game-Based Learning – Does it Make a Difference?

Gamifying my 5th grade math course has been one of the most exciting and rewarding experiences of my teaching career. After introducing gamification, I am finding a number of benefits for both myself and my students. Though the term “gamification” is new, games have been a part of learning since humans first began learning. When deciding …

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EdTech Objectives - Classical and Progressive Uses of Technology in the Classroom

A Tale of Two Education Technologies

I like to think about two divergent strands in education technology, which I’ll call the ‘Classical’ and the ‘Progressive.’ The former allows us to use technology to better traditional goals, while the latter allows us to redefine and expand the expectations we have for our instruction and our students.